Atrenids are sapient creatures from the planet Petaurista. They have an advanced technological civilization.
- 1 Physiology
- 2 Diet
- 3 Culture and Society
- 4 Technology
- 5 History
- 6 Relations with other races
- 7 Notable Individuals
- 8 In Fiction
Atrenids are around 5 feet tall, with long, thin limbs. Their head is pointed, with an elongated teardrop shape. Their skin is pitch black and slightly wrinkled. Although they appear to have no mouth, the teeth, tongue, and all other organs of the mouth are black as well, and so appear to be invisible.
Atrenids are long-lived, with ages of 150+ years not uncommon. It is believed this was an irreversible side effect of the Constant (see History).
Atrenids are adaptable and will eat pretty much anything.
Culture and Society
Early in their history, the Atrenids lived in nomadic tribes. As their civilization advanced, they built more permanent residences, and this eventually resulted in their first and largest city, Petaurista Primus.
The first government was a monarchy, but this quickly changed to a democracy governed by a chancellor. When the chancellor dies, the Atrenids elect a new one. The chancellor will appoint governors of individual colonies and address other matters in their society.
If the chancellor ever becomes dictatorial, Atrenid law gives the people the right to overthrow him/her and choose a new one.
Atrenids will wear a flexible armor when it is needed.
The Atrenids' base unit of currency is the teragna. 100 teragnas equal a jarkeg, and 100 jarkegs equal a iuoned.
Modern Atrenids have no true religion. They do, however, think that there may or may not be a creator, and accept that they will never truly be able to know.
Early in their history, it is known that they believed in some sort of celestial figure.
The Atrenids are a race dedicated to science, and the majority of their population is made up of scientists. The Multistellar Research Conglomerate employs high numbers of Atrenids.
Atrenids are especially fluent in astronomy, and are experts at studying space.
Knowing that physics is one of the most important sciences, the Atrenids have an essential understanding of how the universe works.
Chemistry was an important science on Petaurista. The Atrenids are facsinated with atomic and molecular structures.
Hydrology and Meteorology
Because water was so scarce on their planet, it was extremely important to know the science surrounding it.
Rocks were the most plentiful resource on Petaurista, and so the Atrenids are experienced with geology and the history it tells.
Atrenids have a particular love of animals, plants, and other organisms, and because there were relatively few animals on their planet, they relish in exploring worlds plentiful in life.
Ecology is perhaps the most important science to the Atrenids. On Petaurista balance was crucial to the well-being of all organisms, and that philosophy has carved itself into the Atrenid psyche.
The Atrenids are adept with technology, and have built a myriad range of ships, tools, and weapons.
Atrenid spaceships are often large, designed for scientific purposes. Standard craft have room for biological facilities, tech bays, historical bunkers, labs, and much more.
The first fleet of five ships were very large, designed to hold the entire Atrenid race. Each had to carry around a billion individuals, so the vessels were 70km long. Though initially poorly armed and armoured, they were upgraded and refitted extensively as the Atrenids entered galactic society. They have been equipped with an enormous railgun going along their length, batteries of lasers and flak guns, and powerful defenses. They are maintained by enormous teams of engineers.
Fighting ships are packed to the limits with assorted defenses. The production of military vessels is low on the Atrenids' priorities, given the number of heavily-armed allies they have and their emphasis on exploration and research, but they do build one class of spacecraft. These are the Kawar-class battleships, which are 3.4km long, with powerful repulsors, notoriously reliable and effective fusion engines, and have many weapons including lasers and mass drivers.
The Atrenids maintain a standing fleet of fifty-two battleships. Their flagship is the Endeavour.
Atrenids make a unique type of armor that is very flexible. It covers the entire body and is resilient to all types of standard firearms, but is rather uncomfortable to wear.
Atrenids have developed exploratory probes, not unlike those of the Salsenes.
Then, the Merge itself occured, and the planet was thrown out of orbit and became a rocky desert. All water became rare and extremely salty. In an unfortunate coincidence this was also the time that the Atrenids started to build cities. Their main colony, Petaurista Primus, was built on the shore of one of Petaurista's few lakes.
Every species on the planet needed to adapt to these harsh new conditions, but the Atrenids, believing they were a race of perfection, effectively engineered themselves to deny evolution, and they proceeded to remain in a constant form. This was the beginning of a period known as the Constant, and effectively raised the Atrenids to a level equivelant of that of the Charonites.
Millions of years later, an Atrenid intellectual named Dwaman realized the error of their ways, and that evolution is a driving force of nature. This discovery heralded the end of the Constant.
As the planet grew more and more inhospitable, they started building spacecraft to move onto other worlds, with Dwaman leading the experiment. After a gargantuan dust storm nearly wiped out the whole of their main city, the Atrenids left Petaurista forever.
While exploring Kaventro, the Atrenids sighted a nearby habitable planet in the system, Novus, and colonized it to make it their new home.
After this, they quickly became a major race in the Viperius Galaxy.
Relations with other races
The Atrenids and Salsenes formed an alliance in exploring the planet Kaventro. Since then the Salsenes have been close friends.
The Aians will trade a few items of technology with the Atrenids, but no major relations have yet resulted.
The Zyrothans are willing trade partners, and the two races get along well.
The Deraia give the Atrenids information and research in exchange for new technology.
The Atrenids have only recently met the Iridi, and are currently sharing information of other locations.
The Vrah will often defend Atrenids against other animals or races.
Although the Atrenids have met the Skarg, no trading has resulted among them yet.
At first, the relationship between the two species was a bit dicey, but afterwards they put aside any differences and they generally get along now whenever they meet up.
- Dwaman, chief scientist who led the Atrenids into the stars and into contact with the races of the universe
- Santehn, the current Atrenid chancellor
- Irrvin, leader of the Virgo Wildlife Preservation
- Keyum, scientist of the Wanderer
- Kakkay, infamous Skrappian pirate and gangster
- Story: The Paradise Planet--the Atrenids explore Kaventro with the Salsenes.
- Story: The Dark God--an Atrenid is a high-ranking member of the RDC.
- Story: Pirate Hunters--an Atrenid dealer is mentioned, and gave pirates a Terrortooth hatchling.
- Story: Skrapping--an pirate Atrenid leads members of Ultima to find a crashed ship.
- Story: Tirac of Novus